Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21519
?
5979
?
7149
?
3613
?
4044
?
16095
?
10503
?
16860
?
12012
?
3962
Total damage to objectives
0
6960
50
0
0
3446
29541
9723
9949
3696
Total damage to buildings
0
0
0
0
0
3446
1235
7700
3420
126
Total damage shielded
0
0
0
0
0
0
0
0
0
227
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Flair (Q)

99xpressed

Blade Whirl (W)

11xpressed

Wild Rush (E)

16xpressed

Inferno Trigger (R)

3xpressed

?

Samira

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.4% WR(13538 Matches)
?
?
47.0% WR(1255 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Samira
?
Kai'Sa
12.00KDA0.25
0.46%Kill Participation0.20%
12Vision Score4
12,012Damage Dealt3,613
12Max CS Advantage8
60CS in First 10 Minutes53

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in your favor.

You could use this early advantage to purchase items like:

?
2Max Level Lead0
Blue27,076G
Difference+13,084G
Red40,160G
?
6,200G
?
5,614G
?
5,280G
?
5,643G
?
4,339G
587G
3,930G
4,009G
3,655G
903G
6,787G
?
9,544G
?
9,289G
?
9,298G
?
5,242G
?